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Galak-Z - a Rogue like space fighter PAX East 2014 UPDATE

Linus Tech Tips@LinusTechTips28.1K viewsApr 13, 20143:02
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Galak-Z was a really exciting looking game at PAX Prime and I'm even more excited now. It's great to see that the team has been hard at working making it all it can be and I can't wait for release! The original Pax Prime 2013 Overview Video : youtube.com Our PAX East 2014 Intel Sponsor Info + Giveaways!: linustechtips.com A special Thank you to Corsair as well! twitter.com @LinusTech Join our community forum: bit.ly

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Galak-Z at PAX East 2014 has Linus Tech Tips showcasing the substantial evolution of the game from Pax Prime to the update presented here. The developers describe a shift from a partially procedurally generated system to a full roguelike experience, emphasizing a much richer content slate, including numerous enemies and new abilities. A core highlight is the new and flexible weapon upgrade chain coupled with hull upgrade systems, along with new locations and an endless, procedurally generated level designer that aims to maintain a balanced pacing and ramp in difficulty. The designers explain how rooms are hand-authored but utilize procedural elements to create variety, including spawn nodes, patrol routes, and loot that appears off the beaten path, encouraging exploration. This exploration is tempered by clear combat goals: follow arrows to targets but also engage in optional paths to amass cash, upgrades, and missiles, all while managing encounters with three factions,the Imperials, Space Pirates, and giant bugs. Interaction between factions can trigger dynamic battles, where enemies may turn on each other or be used to strategic advantage, leveraging the environment for creative outcomes. The segment closes with a nod to ongoing updates and the promise of more PAC coverage, inviting viewers to subscribe for further updates as the game approaches release.

Topics · video games · roguelike · space shooter · game development · technology · conference coverage

Questions answered

What major change did Galak-Z undergo since Pax Prime according to the update?
The game moved from a partially procedurally generated system to a full roguelike experience with a comprehensive upgrade system, new content, and an endless procedural level designer.
What new gameplay elements does Galak-Z show at PAX East 2014?
New content and enemies, a large customizable weapon chain, hull upgrades, new locations, and an endless procedural level designer that enables varied, repeatable play with adaptive pacing and difficulty.