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I'm really sorry I didn't review this sooner... Oculus Rift S Review

Linus Tech Tips@LinusTechTips2.7M viewsSep 23, 201915:01
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Visit squarespace.com and use offer code LTT for 10% off Buy CORSAIR's Hydro X on Amazon: geni.us Buy CORSAIR's Hydro X on Corsair: geni.us The Rift S isn't the cheapest solution on the market, but I'll be darned if it might not be the best bang for the buck. Buy Oculus Rift S: On Amazon: geni.us On Newegg: lmg.gg Purchases made through some store links may provide some compensation to Linus Media Group. Discuss on the forum: linustechtips.com Our Affiliates, Referral Programs, and Sponsors: linustechtips.com Get Private Internet Access today at geni.us Displate metal posters: lmg.gg Linus Tech Tips merchandise at lttstore.com Linus Tech Tips posters at crowdmade.com Our Test Benches on Amazon: amazon.com Our production gear: geni.us Twitter - twitter.com Facebook - @LinusTech Instagram - @linustech Twitch - twitch.tv Intro Screen Music Credit: Title: Laszlo - Supernova Video Link: youtube.com iTunes Download Link: itunes.apple.com Artist Link: soundcloud.com Outro Screen Music Credit: Approaching Nirvana - Sugar High youtube.com

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The video opens by framing the Oculus Rift S as a value-focused option in the evolving VR market, noting that at a $400 price point it undercuts many competing headsets while still delivering a compelling package. The reviewer explains the Rift S packaging simplicity compared to rival bundles, highlighting the streamlined setup with a headset, tether, and two controllers, which makes it notably portable and easy to deploy. Early skepticism about inside-out tracking is acknowledged, but the presenter describes how Oculus Insight uses three tracking methods (headset and controller sensors, room cameras, and an AI correction layer) to maintain reliable tracking without external sensors. He details the tracking pipeline, including accelerometer/gyroscope data, camera-based room mapping, controller IR emitters, and AI-driven data refinement to handle occlusions, concluding that the system works surprisingly well for room-scale VR. The audio-visual quality is examined next: improved lenses and optics provide sharp imagery and lower strain on the PC, but there are trade-offs such as a fixed software-based IPD adjustment, an LCD panel with modest resolution, and no hardware IPD slider, which can affect perceived sharpness for some users. The reviewer then weighs the Rift S against competitors like the Valve Index, noting the 80 Hz refresh rate as a significant drawback for fast-paced games, but praising the headset's overall comfort, lighter controllers, and stronger inside-out tracking. Finally, he reflects on practical usage, emphasizing portability and setup simplicity as key advantages that make Rift S appealing for casual and mid-range VR experiences, while expressing interest in a future second-generation Rift with similar tracking tech and expressing curiosity about how Facebook will evolve the platform. The video also covers implementation details such as DisplayPort usage, the trade-offs of moving away from HDMI, and the potential implications for hardware compatibility across different PCs, concluding with a measured verdict that the Rift S is a strong value proposition with caveats that may influence whether buyers choose it over higher-end alternatives. Overall, the review balances strong tracking and usability with honest criticism of refresh rate, display technology, and interface decisions, offering a nuanced take on the Rift S’s place in the VR ecosystem.

Topics · Virtual Reality · Hardware Reviews · Consumer Electronics