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DAWs and Audio Editing As Fast As Possible

Techquickie@techquickie116.3K viewsJan 5, 20164:39
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YT
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Description

Editing audio usually meant cutting and splicing physical tape until the 1970s. How has digital editing opened up a world of new possibilities? Dollar Shave Club link: dollarshaveclub.com Follow: twitter.com Join the community: linustechtips.com License for image used: creativecommons.org

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DAWs, or digital audio workstations, revolutionized how we edit and compose audio by moving from tape-based splicing to computer-driven workflows. The video traces this evolution from early digital editing systems like SoundStream, which could cross-fade between clips, to the 1980s shift where consumer computers began running their own DAWs. It highlights ProTools as an industry standard that demanded dedicated hardware, and then notes Steinberg’s 1993 breakthrough with a software-only DAW that freed users from hardware dependencies. The discussion also covers how DAWs come in different flavors, from Ableton Live’s block-based, performance-oriented approach to FL Studio’s loop banks and timeline integration, and how other programs like Logic, Sonar, and traditional analog-emulating interfaces shape how engineers work. The narrator emphasizes the value of dedicated equipment such as compressors, mics, and mixers for sound quality and performance, while acknowledging ongoing modularity and third-party plugins that expand creative options. In closing, the video suggests that although many DAWs continue to celebrate an analog heritage, the future may bring more modular, software-driven workflows, with the top players unlikely to change their core approach soon. Dollar Shave Club is briefly promoted before the video ends with a call for feedback and subscriber engagement.

Topics · science and technology · music production · digital audio workstations · audio editing

Questions answered

What was the first DAW to break away from dedicated hardware and when did it appear?
Steinberg released the first software-only DAW in 1993, breaking away from dedicated hardware.