That Dragon, Cancer - A journey with a family dealing with cancer - PAX 2013
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That Dragon, Cancer is unlike anything I have ever played. This game hit me because of my families personal experiences with taking care of family members with certain afflictions. Also because my mom runs a charity dedicated to helping out family caregivers. I can't wait to show my mom this game as I believe she will be able to connect with it very deeply. Sponsor Links: linustechtips.com Read more & join our community forum: bit.ly twitter.com twitter.com @LinusTech
That Dragon Cancer at PAX 2013 presents a deeply personal look at a family's battle with terminal illness, framed through an indie game meant to share real experiences rather than deliver conventional entertainment. LinusTechTips frames the title as something unlike typical floor demos, emphasizing its emotional heft and narrative focus. In the interview, the father recounts Joel’s terminal cancer journey, the hours in the hospital, and how the game aims to capture both the fear and the grace found in those moments. The discussion moves from the inspiration behind the project to concrete development choices, including the decision to document their story in real time with dev partners, rather than posthumously processing the experience later. Viewers learn about the scene design, such as a hospital sequence that compresses a desperate, distressing night into a playable moment meant to foster empathy. The creators talk openly about the balance between sharing pain and offering hope, acknowledging that many players will carry their own personal losses into the experience. The segment concludes by highlighting the financial and logistical steps that supported the project, including Ouya’s investment, which enabled the team to pursue the game full time and bring it to a broader audience. The overall tone is one of humility and courage, inviting players to connect with a family’s story while recognizing the power and responsibility of translating private suffering into a shared medium for reflection and dialogue.
Topics · gaming · health & illness · emotional storytelling · indie game development · technology
Questions answered
- What is the central focus of the That Dragon Cancer project as described in the interview?
- The project centers on a family's journey with terminal cancer, aiming to share their experiences and emotions through an interactive game that preserves the real-life moments and the struggle, hope, and grace found along the way.
- How does the developers' approach to storytelling differ from typical post-event storytelling?
- They pursued storytelling in the middle of the experience, involving the family and dev partners during the ongoing journey to avoid oversimplification and to convey authenticity and raw emotion.